Re: {Red Mage} {Hmmm.} {/think} {Can I have it?}
Actually, the opposite is true, Aeni. Before level 51 (elemental staves), you have to overload on MND and INT to land enfeebles because you have no other practical ways to improve your magical accuracy with those spells.
Once you get staves, accuracy goes way up, and you really just need to be within "reasonable" range of the monster's stats to land spells effectively, at which point your Enfeebling skill becomes your primary weapon for increasing your effectiveness. You can't neglect MND, but it actually becomes de-emphasized after you get to 51, rather than the opposite, and at the same time as you rise in level, the +MND gears you begin to get access to start to get more and more potent, making it even easier to reach that "reasonable" level.
By and large, the monsters do have a tendency to be a level or two higher as you creep up towards 75, but you know how we tend to gain less than 1 stat point per level in any given stat? Monsters seem to be the same way; a few have higher than average MND, but even 3 levels difference amounts to maybe 2 extra points of MND.
And of course, at level 75, hardly anything you XP on will be higher than Very Tough, so your need for both Enfeebling and MND plummet at that point. They're still useful and you shouldn't totally neglect them, of course, but strictly speaking, you no longer need to obsess with either stat the same way you need to at lower levels unless facing HNMs who are way above your level (Fafnir is level 90, for instance).
I'm functional at level 74 with around +20 MND, and I'm not even trying hard - if I wanted to I could bump it quite easily to +35 or better, but that would greatly increase my inventory and macro clutter without much visible impact.
It's true that Slow and Paralyze do get a little bit stronger with more MND, but to me, successfully landing Slow for sure is better than failing more often, but with slightly (and I do mean slightly) more Slow effect with higher MND. Paralyze is even more flaky; the effect is subtle at best, and well, it won't be Paralyzed if your spell doesn't land at all...
Icemage
Actually, the opposite is true, Aeni. Before level 51 (elemental staves), you have to overload on MND and INT to land enfeebles because you have no other practical ways to improve your magical accuracy with those spells.
Once you get staves, accuracy goes way up, and you really just need to be within "reasonable" range of the monster's stats to land spells effectively, at which point your Enfeebling skill becomes your primary weapon for increasing your effectiveness. You can't neglect MND, but it actually becomes de-emphasized after you get to 51, rather than the opposite, and at the same time as you rise in level, the +MND gears you begin to get access to start to get more and more potent, making it even easier to reach that "reasonable" level.
By and large, the monsters do have a tendency to be a level or two higher as you creep up towards 75, but you know how we tend to gain less than 1 stat point per level in any given stat? Monsters seem to be the same way; a few have higher than average MND, but even 3 levels difference amounts to maybe 2 extra points of MND.
And of course, at level 75, hardly anything you XP on will be higher than Very Tough, so your need for both Enfeebling and MND plummet at that point. They're still useful and you shouldn't totally neglect them, of course, but strictly speaking, you no longer need to obsess with either stat the same way you need to at lower levels unless facing HNMs who are way above your level (Fafnir is level 90, for instance).
I'm functional at level 74 with around +20 MND, and I'm not even trying hard - if I wanted to I could bump it quite easily to +35 or better, but that would greatly increase my inventory and macro clutter without much visible impact.
It's true that Slow and Paralyze do get a little bit stronger with more MND, but to me, successfully landing Slow for sure is better than failing more often, but with slightly (and I do mean slightly) more Slow effect with higher MND. Paralyze is even more flaky; the effect is subtle at best, and well, it won't be Paralyzed if your spell doesn't land at all...
Icemage
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